AI Insights · Timothy · June 2022
Top 5 Sports Games in Ecuador Q2 2022: Unified Platform Performance
Discover the performance trends of the top 5 sports games in Ecuador during Q2 2022, including revenue, downloads, and active users.
During the second quarter of 2022, the top 5 sports games in Ecuador on a unified platform showed varied performance in terms of revenue, downloads, and active user engagement. Let's dive into the specifics of each game.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced a steady increase in weekly revenue, peaking at approximately $4.6K in mid-May. Weekly downloads saw a gradual decline from around 24.2K in late April to 19.1K by the end of June. However, weekly active users remained robust, showing a slight increase from 198.5K in late March to 218.4K by the end of the quarter.
Dream League Soccer 2024 from First Touch Games Ltd. had a more fluctuating revenue trend, peaking at $2.5K in early May before dropping to approximately $1.9K by the end of June. Weekly downloads remained relatively stable, hovering around 16K to 19.4K throughout the quarter. The game also saw a steady increase in weekly active users, reaching 183K by the end of June from 165.4K in late March.
Captain Tsubasa: Dream Team from KLab Inc. had a significant spike in weekly revenue, reaching $2.6K in the final week of June. Downloads showed a notable increase in late May, peaking at over 1.2K. Active users also saw a rise, climbing from 1.3K in late March to 1.7K by the end of June.
eFootball™ 2024 from KONAMI experienced a sharp decline in revenue, starting at $3.8K in late March and dropping to $91 in late May. However, revenue saw a recovery in June, peaking at $1.9K in the third week. Weekly downloads decreased from 7.5K in mid-April to around 5.5K by the end of June. The active user count remained relatively stable, peaking at 172.5K in mid-April before settling at 167.1K by the end of June.
8 Ball Pool™ from Miniclip.com had a consistent revenue stream, peaking at $1.3K in late May. Downloads fluctuated, with a high of 13.8K in mid-April and a low of 9.8K in late May. The game maintained a steady active user base, starting at 169.3K in late March and ending the quarter at 160.7K.
The data for these top-performing sports games in Ecuador during Q2 2022 highlights the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower.